Minecraft’s 1.17 update is just a few short months from release. However, we have learned a lot about the features coming with the update, not the least of which is the fact that you aren’t meant to fight the Warden.
During the Minecraft Live event in October, it was revealed that there would be a new “boss” mob being added to the game—the Warden. In the preview video of the Warden, the mob was shown taking down a player (who was wearing full netherite armor) in just two hits. Of course, in the time since it has been revealed that you aren’t actually meant to fight the Warden, and it’s not actually a boss at all.
During an “Ask Mojang” Q&A session on YouTube, developer Kingbdogz revealed that the Warden is more like a natural disaster than a hostile mob like the End Dragon or the Wither. “The objective of the Warden is not so much to fight it head-on. We want it to actually be more like you’re avoiding it and trying to get loot from chests,” the developer said. He went further, though, and explained that you probably won’t be rewarded with anything if you do decide to take it on.
“We don’t want to incentivize players actually attacking it because that’s not the sort of gameplay we’re going for, for the Warden,” Kingbdogz explained. However, after stating this, he did float the idea of a sort of trophy that you might be able to pick up if you take on the Warden.
The Warden is the game’s first “blind” mob—navigating the terrain not by sight but by using what Kingbdogz has referred to as “vibrations.” The simplest way to think of these “vibrations” is to think in terms of sound. If you make any noise whatsoever, the Warden will be able to hear you. If you’re thinking that you’ll be able to cheese your way around the Warden by using a potion or enchantment, you can forget about it.
Kingbdogz stated that the idea of the Warden is to make the game challenging to play—and for the Deep Dark to inspire fear in all players.